In your presentation, you emphasized that this is a "content" expansion more than a "features" expansion — less of a bullet point list, more straight-up game expansion. Is that down to you and the players seeing the primary strength of Dragon Age as being its story and world content?
FM: It is. More than "content," generally, itís really the story. Thatís what made Origins so special, and [it's what] people really seem to gravitate towards. There's a lot of depth, very memorable characters, and the fact that you make choices and you get to live out the consequences.
There are new features in there — you can now do rune crafting; thereís some combat balancing; there are all-new tiers of items; you have smarter, higher-level enemies; you can use higher-powered spells; and thereís a re-spec ability.
But all of those are fairly subtle. There isnít one whiz-bang feature we wanted to prop up. It really is about driving a whole additional part of the lore, and we felt that that was what was going to resonate best with fans.