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March 12th, 2010, 12:32
I've just written a dialogue/ consequence sequence for the first part of a time based event. If you don't reach a particular place in time, you won't see the dialogue and options I just wrote, but one of two possible other options I'm still working on. If you come late to the party, your choices will be severely limited. Everything has consequences and stopping to do a side quest might mean you miss out on choices affecting the main quest.
If God said it, then that settles it!!

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