I think Alpha Protocol, however, takes a little bit of a different track in terms of exactly how you approach conversations. We tried to make sure that it didn't follow the RPG convention of always being able to go back and ask everybody everything. It was very much, like, "You're going to have one conversation; the timing of your responses is very important, and the attitude you take with each person is important, too."
You will want to have done your research, and you're going to want to pay attention to everything they're doing in dialogue, so you can figure out what their motivation is, so you can basically play them to get your mission accomplished.
Chris Avellone: In Alpha Protocol, you can get through the game without killing anyone. And I want to make the distinction there that there may be times where you can use non-lethal gadgets to subdue people, or to distract them so you can move around them.