March 18th, 2010, 12:16
Hmm, he pretty much defines an RPG right there? I don't see him dodging the question. According to him, you need two components: The character building, and choices with consequences (factions, quests, environment, etc).
If you have both, you've made an RPG. If you don't, it's something else.
As to whether or not I agree with his statement - yes, pretty much.