In the genre-bending world of modern videogames, things are not always what they seem. Alpha Protocol looks, walks and talks like a shooter, but it's not - under the hood it's a skills-based RPG. It's far more about character stats than firepower, and interactive cut-scenes form a substantial portion of the action.
This has a lot of counter-intuitive implications. Empty a clip of bullets into an enemy's head, and the damage done is determined by your character sheet rather than where you're aiming or how powerful the gun is - so you can rush up to a boss and unload a shotgun into his stomach, and it will do practically no damage if your shotgun stat isn't high. Try to fire an assault rifle from far away without the requisite skill points, and you simply won't hit anything, no matter where you aim.
Playing as a 'stealth' style agent
This required an altogether more sneaky approach to the mission. No longer rock-hard, we quickly realised that employing the balls-out fire fight tactic would make Thorton collapse to the floor in a heap of slow-motion deadness with alarming regularity.
No. The best way here was to exploit the stealth skills to their fullest. On-screen arrows now indicated enemy locations and temporary invisibility allowed Thorton to get close and execute fatal takedowns without being detected.