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March 24th, 2010, 16:48
Given how most games have trained us to ignore time as a factor even in face of the most urgent world-threatening events, I think it is very important that you take pains to make it clear to the player that the time limits are indeed real and that missing them has consequences. I also agree that those consequences should be such that they are interesting and ultimately redeemable. Racing against a game-over screen is indeed not fun.
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