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March 24th, 2010, 21:43
Originally Posted by Thrasher View Post
i like a dynamic world, but I don't like time limits that need to be met to win a game…
Again, from what I understand GG's design to be, you're missing the entire point. You miss the deadline for x event, you don't lose the game. You can win the game by ignoring the time, but things change as you do. So going fast or slow you miss out on some aspect of the story. Not just racing against the clock and a game over screen.

Originally Posted by Wolfing
I remember one Infocom game, Suspected I think or something, where you are a detective and had to figure out some murder, but things happened in the game and you had to be there to see it or you'd miss it. Can't say I liked that, almost required you to play several times just so you knew where to be at the proper times to get the information needed to correctly solve the case.
Don't make me start hitting the abandonware sites…

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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