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March 25th, 2010, 00:45
I'd be fine with it, as long as all rewards you can possibly get are about equal in value and you get alternate quest lines of about the same size, no matter which path you choose or whether or not you miss a deadline.

Take path A and lock out path B or vice versa = OK.
Completely miss out on path A without a real path B = not OK.

Chrono Cross had some of such time based and/or choice based events. Was fine, even for a completist such as me — the important part is that it was always clear that I was making a choice. One example:

"Hurry, you need to save her!"

- path A: get to her as quickly as possible. She survives and gives you a reward.
- path B: waste time by picking fights with lots of enemies on the way. You come to late, she dies, but you get a different reward from someone else (I think) and the story continues slightly differently.

"Mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where." ~ Cortez, from The Longest Journey
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