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April 13th, 2010, 11:32
I agree too with the article , most devs are taking the easiest way using well tested models ; personally i support Paradox's approach where the user can modify AI and self settings on bonuses , aggressiveness etc .
An INI file with easy to edit +% to HP +% to damage +/- level scaling on NPCs / loot (and other) variables is the way i see the best since it let user take control of everything
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Join Date: Jun 2009
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