Obsidian Entertainment - Chapman on Difficulty
View Single Post
April 13th, 2010, 10:58
I advocate the opposite, actually.
Zero difficulty levels. Make the game you want, and let the player decide if it's something he wants to invest in, if it's a hard game. If the game is good, he'll make the effort.
Naturally, that's not going to make you rich - but from my point of view, it's the purest kind of experience and as such the one I will prefer.