Obsidian Entertainment - Chapman on Difficulty
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April 13th, 2010, 11:52
I wonder why no-one has yet implemented different AI as a means to increase the challenging ?
I mean, AI that works more aggressive, uses more spells, enemies that "attack the wizard first" and so on.
But I fear that AI has always been and will be so for a long time, still, the far weakest point in games - at least in RPGs.
“ Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius – and a lot of courage – to move in the opposite direction.“ (E.F.Schumacher, Economist,
Join Date: Nov 2006
Location: Old Europe
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