Obsidian Entertainment - Chapman on Difficulty
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April 13th, 2010, 13:45
Ideally I prefer difficulty controlling how intelligent the AI is, but that is often hard to implement.
Regardless of what the difficulty setting does I prefer to have a custom difficulty level. Being able to fine tune exactly what difficulty-altering features that go into the difficulty level is nice. Take a game like Baldurs Gate where I might want to have a 100% success rate for scribing scrolls and full HP on levelup, but still want the other features that come with a higher difficulty level. This should of course be combined with pre-defined "packages" that make up a few default difficulty levels. The Imperialism strategy games did this well.
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