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April 13th, 2010, 14:10
Originally Posted by Alrik Fassbauer View Post
I wonder why no-one has yet implemented different AI as a means to increase the challenging ?
I think that's because it has the risk of 'low difficulty' being confused with 'dumb ai'. Low difficulty isn't a 'bad' thing by default - dumb ai is.

I'm with DArtagnan on this one, however I'm thinking that pacing might be, up to some extend, relevant to each player's speed, in which case offering a lower difficulty setting for those who can't keep up wouldn't hurt the game.

"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
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