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April 13th, 2010, 15:18
Well, I'm not going to tell developers what they should do - but I think the whole concept of difficulty levels is a long-lasting misunderstanding. It's metagaming and it can truly hurt the vision or the experience.

Look to Demon's Souls for the perfect example of why this could be true.

If you "can't keep up" you either adapt or you stop playing. But the game remains true to its vision no matter what.

That's the kind of game I'd like to see more of.
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