April 16th, 2010, 13:47
I think he is saying that most people are more comfortable with a few pre-defined difficulty levels (we can call them easy, normal, and hard), rather than tweaking a few dozen parameters.
Personally I dont see why a game cant allow both, just add a "custom" difficulty level that allows you to set as many parameters as you like, while the predefined difficulty levels are packages of these parameters. Plenty of games have done this.