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April 16th, 2010, 17:25
There is something I don't understand in what you're saying.

I wouldn't want to make a strawman here, but it seems that you are concerned about difficulty for difficulty's sake alone, while (at least I) approach it as a 'means' towards whatever goal the game has… I can completely agree with you where the games where the goal is the difficulty are concerned (as in Wiz4) but I don't agree that that's the only case (in the article that this thread is about the writer doesn't seem to think so: I understand that he considers pacing to be a more critical aspect of his work - and that's perfectly valid for me)

"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
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