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April 16th, 2010, 19:03
I'll just point out that although the designers should not let the players get design decisions they should still take the 'particularities' of the ones they choose as their audience into account.
Exactly, but really - you CAN'T please everyone. That's the key issue I'm seeing with games today.

Games are lessened because of this, and the concept of primitive difficulty levels is but one aspect of the problem as a whole.

Also… I can't resist:

Man… don't bring Oblivion into this… This aspect of Oblivion is absolutely bloody terrible, it doesn't even worth to be mentioned as an example of an exception.
Hehe, that's why I knew it would work
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