Rampant Games - Manual Labour
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May 3rd, 2010, 09:28
This might be a bit of an extreme example but I remmember the manual for starlords.
300 pages or something…. and you understood nothing unless you read the entire thing! That was a bit extreme.
However I remember how much I enjoyed the wiz 7 manual…..
I think the main thing about manual is you can bring it to bed to read or when you visit the bathroom or on the tram or wherever…. and I much prefer to read something in a book compared to on screen.
Besides it builds anticipation of the game.. and you get more and more eager to begin to play the longer you read. Unfortunately it doesn't always become that much fun when you finally begin to play.
Anyway I think market forces killed manuals.. the game publisheres agreed… like let's kill manuals it costs too much money to make them.. and also to produce the paper etc etc so we can earn more money and get bigger margins without them… just as long as players don't expect them anymore…..
Join Date: Oct 2006
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