Thread: Puzzles in RPGs
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May 7th, 2010, 16:00
I love puzzles, but the 'thinking' ones. I hate jumping puzzles, or anything that has me doing precise things at exact times… it's my character who has 18 Dexterity, not me.

The only thing I don't like about them is that 99% of the time they are there for the player amusement only. Otherwise it makes no sense in the game world. Why would someone put it there a hundred or a thousand years ago? Almost no games give any explanation of why someone would go through lengths to do that when a simple door and key would serve the same purpose. Even a single passing conversation from the old man in the group would suffice, like 'Oh, this is the famous Puzzle of Aggamanon, he made it so, whoever solved it, would gain the hand of his daughter. She died unmarried'.
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