Originally Posted by vidder 
Why not make a turn based rpg the next time? Is it to risky in terms of user acceptance?
I would like to do a turn based RPG some day. I'm not sure when that will happen though.
It would be a risk for us, because we could potentially lose a good chunk of our current customers with a change from real-time to turn based. Of course for a small indie just about everything is risky.