Originally Posted by Steven Peeler 
I would like to do a turn based RPG some day. I'm not sure when that will happen though.
It would be a risk for us, because we could potentially lose a good chunk of our current customers with a change from real-time to turn based. Of course for a small indie just about everything is risky.
To avoid that risk you could make it optional, like the auto-pause options in the infinity engine or in Drakensang…
(not really turn based but round based - I know)
Of course that increases development cost, mainly w.r.t. balancing and testing..