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May 14th, 2010, 17:29
Originally Posted by vidder View Post
Regarding loosing customers: Is that "just" your fear, or have you done some polls on your website?
It's more of a gut feel, but we did experience it a bit with Kivi's Underworld since it was a very different game than either Depths of Peril or Din's Curse.

Originally Posted by Dasale View Post
On most game system perhaps, on DS I doubt the majority is real-time. I wonder how many units sold for turn based game like Civilization IV, King's Bounty the legend, some FF released on PC and more. That said if I would be very interested in a sort of Din's curse turn based, in term of design it's a totally different challenge to design an action game and a turn based game.
I mostly was referring to the PC market. I'm a big fan of games like Civ, MOO, ToEE, and the old gold box games. I wish we had more of them these days.

Steven Peeler
lead designer/programmer of Depths of Peril
http://www.soldak.com/
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Join Date: Jun 2007
Location: Dallas, TX
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