Rampant Games - Making Epic 3D Dungeons #2
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May 22nd, 2010, 00:30
@Malk - Almost by definition - something that stands out like that is going to be more of a destination. I also wouldn't want to put that much effort into something that players would only encounter in passing. But I could see a case for making a really elaborate, interesting hallway. In a sense, the first room in the Temple of Pokmor Xang was like that.
Join Date: Oct 2007
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