11) As a role-playing game
Alpha Protocol is often awkward and sometimes ridiculous. But it's internally consistent because it is first and foremost an RPG. Sure, it's silly when spies can hide in plain sight like cloaked predators. But stealth is an important "leg" of the game, along with gadgets, hacking, and gunplay. The idea is that you choose among them for the kind of spy you want to be. From there, everything is based on advancing how and how well you do these things. This evolves based on your skills and gear, which are the hallmarks of any good RPG. Contrast this to how Mass Effect 2 distills everything down to crossing space dungeons by playing a streamlined shooter with skills aplenty and gear that doesn't matter so much.