Quite a lot happened since last I gave a bit of a status update here: Divinity 2: Ego Draconis got released, and we’ve basically already completed Divinity 2: Flames of Vengeance already, so the last you can accuse me of, is being present here too much
One of the reasons I’m idle is that for once and for the moment, everything seems to be running smoothly. This is probably the first time that my team is so relaxed before a major release (which Flames of Vengeance is to us) and the reason is very simple: the game is actually ready.
Over the last couple of days I played it through, with a big book in my hand and a fresh pencil, ready to be merciless, but at the end of the ride, I hadn’t even filled a single page with things that drop-dead-needed-to-be-done-now-or-we-can’t-ship. I jotted down some things about legal lines, installer texts, middleware logos, but actual gameplay things, almost none. Compare that with the release of Divinity 2 where the day we shipped I had almost a book full of things that I still wanted to be done but couldn’t as the pressure to release was so high. Very big difference and quite a nice feeling actually. But still strange – never happened before. Maybe we’re actually learning after all this time how to do this.