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June 17th, 2010, 14:22
Originally Posted by booboo View Post
The dialogue timer also seems like an unwelcome addition - what about people who read slowly? How ill they determine a reasonable time? Maybe that will be optional…one can hope.
Adding to that: what about non native english speakers that don't have the luxury of games being translated in their language? I found that quite unconsidered in Alpha Protocol but even more so from a non American developer. Having to simultaneously understand what the npc says and what your dialog options are, creates an enormous disadvantage for people who might need to read a sentence twice before they can be confident that they fully understood its message. I find that that becomes a huge flaw when the game is depended on dialog.

"I am not interested in good; I am interested in new, even if this includes the possibility of it's being evil"
(LaMonte Young, 1962)
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