Pointless Quest Syndrome
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June 26th, 2010, 20:10
I think what makes them different is if you have many ways to achieve the goal and many different outcomes.
Like you can either save, destroy, betray, ignore or pretend to be an ally to a city. If you save it you'll be the hero of the city and have discounts and free housing there for the rest of the game. But if you destory it you might get a loot of good lot. If you ignore it they might win or lose the battle and they'll be neutral to you. If you betray them they'll hate you forever. If you pretend to be their ally they'll first love you, but if they found our later hate you.
Isn't this quite different from fetch 10 wolf pelts?
Join Date: Oct 2006
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