If you're used to playing a renegade type of character you might be in for a shock when mouthing off to powerful people and sucker-punching jerks comes back to haunt you later. If your playstyle leans towards the paladin end of the spectrum, then you might learn a little lesson in pragmatism when sparing the life of an enemy means they might come back to give you a wedgie in a subsequent mission. Some choices are clear, and others aren't, but after the first few decisions you'll come to appreciate being able to change the game in meaningful ways. Sometimes a choice can turn a boss fight into a conversation. Or save the life of an ally. None of the decisions follow the cheap formula of "do you want the money and the bad karma or do your want to make some trivial sacrifice as a down payment on your halo?"
I could go on like this for quite a while, if I thought it necessary. Alpha Protocol fails on multiple levels, from its completely inappropriate boss fights down to its absurd Looney Toons-style stealth creep. Nothing about this game suggests its makers have any acquaintance with sound design principles or even quality control. Flawed in its conception, impoverished in its design, and thoroughly inept in its execution, Alpha Protocol is an unmitigated disaster. Rating: 1.0 out of 10.