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July 2nd, 2010, 07:07
Originally Posted by dteowner View Post
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page

Wouldii Wohntii
Level 20 Neutral Good Human Male
(20 Ranger) 
Hit Points: 262
Spell Points: 313 
BAB: 20\20\25\30\30
Fortitude: 14
Reflex: 15
Will: 8

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 20)
Strength             17                    23
Dexterity            14                    17
Constitution         13                    14
Intelligence         10                    10
Wisdom               14                    14
Charisma              8                     8

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               4                    14.5
Bluff                -1                    -1
Concentration         1                     2
Diplomacy            -1                    -1
Disable Device        n/a                   n/a
Haggle                1                    10.5
Heal                  2                    11
Hide                  2                     3
Intimidate           -1                    -1
Jump                  7                    26
Listen                2                     2
Move Silently         2                     3
Open Lock             n/a                   n/a
Perform              n/a                   n/a
Repair                0                     0
Search                4                    21
Spot                  6                    22
Swim                  3                     6
Tumble                4                    14.5
Use Magic Device      1                    10.5

Level 1 (Ranger)
Feat: (Selected) Dodge
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Human Bonus) Toughness
Enhancement: Human Versatility I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Defense I
Enhancement: Ranger Search I


Level 2 (Ranger)
Enhancement: Human Improved Recovery I
Enhancement: Ranger Dexterity I


Level 3 (Ranger)
Feat: (Selected) Mobility
Enhancement: Racial Toughness I
Enhancement: Ranger Favored Resistance I


Level 4 (Ranger)
Enhancement: Human Versatility II


Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Goblinoid
Enhancement: Ranger Desert Lore I
Enhancement: Human Adaptability Strength I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Energy of the Wild I


Level 6 (Ranger)
Feat: (Selected) Spring Attack
Enhancement: Racial Toughness II
Enhancement: Ranger Tempest I


Level 7 (Ranger)
Enhancement: Human Improved Recovery II


Level 8 (Ranger)
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Defense II


Level 9 (Ranger)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Ranger Favored Damage III


Level 10 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Ranger Favored Resistance II


Level 11 (Ranger)
Enhancement: Ranger Dexterity II


Level 12 (Ranger)
Feat: (Selected) Power Critical
Enhancement: Ranger Favored Attack II
Enhancement: Ranger Tempest II


Level 13 (Ranger)
Enhancement: Ranger Favored Defense III


Level 14 (Ranger)
Enhancement: Human Improved Recovery III


Level 15 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Human
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Ranger Favored Damage IV


Level 16 (Ranger)
Enhancement: Ranger Favored Resistance III


Level 17 (Ranger)


Level 18 (Ranger)
Feat: (Selected) Point Blank Shot
Enhancement: Ranger Tempest III
Enhancement: Ranger Dexterity III


Level 19 (Ranger)
Enhancement: Human Greater Adaptability Constitution I


Level 20 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Dragon
Enhancement: Ranger Master of Archery
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Item Defense I

You can actually pull points from Wisdom, as you can cast spells by using an item to get the necessary level. So a 10 base WIS, add a +4 or better item, and you're good to go. Put those into Con; I started Fireflash with a 14 CON, but she's an Elf.

Everything else is good to go. You can take a single level of Rogue at level 1, and get open lock and disable, but you'll probably have to bump INT to 12 to do so. You'll lose the capstone, but it's not very good anyway. Enhancements aren't a big issue, as they're easily swapped out.

It was the night before Hogswatch…

I became insane with long intervals of horrible sanity - Edgar Allan Poe
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