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July 8th, 2010, 04:02
That sounds quite promising. Actually, it sounds like Fallout 1 and 2 - action boy, stealth boy, and diplomatic paths to the goal. The delayed consequences are great too, one thing Dues Ex did quite well was reactivity, people would show up or not as a result of past actions.

The one thing I'm not so hot on is:

"By talking to him you’ll discover there is a background story between your character and his character,”

DX1 more or less gave you a blank slate. I don't like finding things out about my character in an RPG, it detracts from the player's ownership of the character, which I think is just as important as things like 'player agency' and reactivity.
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