Thread: My Little Game
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July 13th, 2010, 20:30
Originally Posted by Ergonpandilus View Post
Here's little game that I made few years back.
Interesting. Haven't tried this yet and need to give it a spin. One thing strikes me as something that could be really frustrating, though. If I understood this correctly, the game has an adventure game like text interface and real time combat. That's a combination I find very odd. Why not turn-based combat? With a text command interface, it'd seem the battles become contests of your typing prowess (if a "segment" goes by e.g. once in 3 sec, you'd better hope you can type 'attack minotaur #2' fast enough). Not to mention the time-honored fun of fighting the parser. I can imagine the following scenario:
You see an angry orc.
> Attack orc
*Combat has begun!*
You attack the orc, but miss. Orc attacks you and hits. You lose 4 HP.
> Attack ocr
There is no 'ocr' here.
Orc attacks you and hits. You lose 3 HP.
> Attack orc
You attack the orc and hit. Orc loses 5 HP.
Orc attacks you, but misses.
> Atack orc
I don't know the verb 'atack'.
Orc attacks you and hits. You lose 4 HP. You're badly wounded!
> Flee
I don't know the verb 'flee'.
Orc attacks you and hits. You lose 5 HP. You're close to death!
> Drink healing potion
You must open the flask first.
Orc attacks you, but misses.
> Open flask
You open the flask.
Orc attacks you and hits. You lose 4 HP. You're dead!
*Game over*



Get ye flask! http://www.youtube.com/watch?v=lkfqE1fkmmI (The relevant bit starts at around 1:30.)

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