# **Can it get too complicated?**

July 15th, 2010, 10:00

I know that for many modern players it is too complicated if you have to calculate 1 + 1 yourself.

But for the more old school players, can it get too complicated?

I scrapped the idea of using decimal numbers…. it didn't really make sense anyway you have 14.6 action points…..

But how about formulas for damage calculation or hitting, or using skills etc. I guess most of these are hidden to the player so they could be rather complex?

We are acctually considering such a things as weight of your boots for moving or your weapons weight for hitting.

Where does the limit go to complexity or is it the more complex the better?