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July 19th, 2010, 17:05
Originally Posted by wolfing View Post
To me, it's like playing Chess without knowing the rules and how each piece moves.
Not very good example.

To make your example more sound , I'd say it was like playing chess with knowing the general rules, but not how many "steps" each figure/element on it is allowed to do, and which other figures it is able to throw out.

It would be to see how much damage a chess figure/piece can do against other chess pieces/figures or/and how much mana each chess piece/figure can have.

The point is, that general rules might not be that difficult.#

Difficulty begins imho at the level of detail.#

For some people, too much detail = too much complexity = or -> too much difficulty. Because there's too much to calculate and to consider, for example.

Lower levels of dicfficulty usually are the solution to that.

For others, this doesn't apply. They have enough "brain power", or are concerned by other aspects of the game, but not the rule set. (Graphical representation, for example.)

Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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