Can it get too complicated?
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July 19th, 2010, 21:56
Obviously, it has to be a balance. They system should add to the enjoyment of the game, not take away from it. And I think that goes for everything from the way you determine things the player never sees to the values that the player sets him/herself.
Ultimately it is probably best determined by what you are trying to do with the game and who you are trying to target. A true tactician might live the weight of the boots idea, but someone like myself, who doesn't really care for tactics and plays RPG's pretty much for the story only, would be highly annoyed by it.
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