Optimal Size of a RPG party
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July 20th, 2010, 15:19
To me it's simple… 8 is too much
- Long battles: 8 characters means enough monsters to have 8 characters challenged, or big opponents go against 8, but then it's like, too many hands in the cake.
- Micromanagement hell: I like controlling each character, but with 8, might be easily cumbersome to handle equipment, skills, spells, etc.
- Replayability: One of the main factors for replayability (for me) is try different party compositions. 8 seems to me that I'll probably have pretty much 1 of everything, leaving few things out to try (that are not really a variation of something I already saw).
- Characters: Just like students in a classroom of 40 get each less attention than those in a classroom of 30, my attention to each character will 'dilute'.
So, to me, 6 is the magic number. Enough to make tactical battles interesting, not too many as to have my brain treat each character as just a class instead of a character.
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