Thread: Puzzles in RPGs
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July 21st, 2010, 23:54
I think it's always a question of how yiou define that "it's logical". I was thinking about this definition recently again when I played Ankh 2.

There might be some things the player just couldn't imagine.

And that's the point where things might go wrong. For the player, mostly.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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