Thread: Puzzles in RPGs
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July 21st, 2010, 22:54
I think it's always a question of how yiou define that "it's logical". I was thinking about this definition recently again when I played Ankh 2.

There might be some things the player just couldn't imagine.

And that's the point where things might go wrong. For the player, mostly.
--
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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