IG: You mentioned Fallout, and you guys are publishing the Obsidian-developed Fallout: New Vegas. Are you overseeing that to make sure it lives up to the Fallout legacy? There was some concern about the last Obsidian developed game. I think it was for Sega, Alpha Protocol; there were some bugs and some complaints about that. Iím wondering about your relationship with Obsidian and [are you] monitoring the FalloutÖ
TH: No, no, no; we pretty much handed it over. I think Fallout: New Vegas really benefits because the Obsidian guys are some of the original developers of Fallout. Itís a situation where they know it really well and they have the tech and everything from Fallout 3 to build on, and it was important to us. The best game is going to result from them doing the game that they want to do, and we really liked their pitch. Iíve talked to them. If they have questions about stuff, theyíll ask our opinion. We want to make it so that they can make the Fallout game that they feel is best, and at the end of the day, they know it really well. If it was somebody else, we probably might have to [say]: ďHey, no, thatís not the way it works in Fallout,Ē but they know it inside and out. They helped create a lot of it. Itís been a really good situation.