Ultima IX - Retrospective @ Eurogamer.de
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August 11th, 2010, 16:02
Well, they could have used a modern free engine… compared to creating content such as 3d art… programming is a small part of the work + the amount of people who could play it would've been much greater. But maybe they are also using a lot of assets from dungeon siege instead of creating their own… which would save time.
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