Ultima IX - Retrospective @ Eurogamer.de
View Single Post
August 11th, 2010, 15:27
The biggest single reason was lore, I'm guessing. Ultima V and VI had parties of 8 characters. Dungeon Siege was the only engine, at the time and today, that allows a party of 8 characters. Remember they started modding the game 10 years ago. They didn't have many of the options available today. I would have given up a party of 8 in a heartbeat and made the game with NWN's engine, but that isn't what they decided to do. DS really does allow you to change a ton of stuff, so that had to be a strong plus. If you haven't played this and love Ultima, you're doing yourself a terrible disfavor. This game just NAILS the feel of Ultima. It's still a bit buggy and probably always will be, but it's a pretty solid game.
MIA: Bartacus, DArtagnan, Dhruin, DTE, GhanBuriGhan, JemyM, JonNik, kalniel, Kostas, magerette, Prime Junta, skavenhorde, Wulf, Zachary, et al.
Took an arrow to the knee
Original Sin Donor
Join Date: Oct 2006
Location: St. Louis, Mo USA
View Public Profile
Send a private message to crpgnut
Find More Posts by crpgnut