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August 18th, 2010, 17:57
I love Dungeon Master's dungeon a lot but Risen's, from the underground areas I played, were more like an action RPG iirc. What is it with the constant stream of RPG's that are designed around a constantly scrolling landscape instead of a well designed area that can be taken more slowly, be absorbing and more memorable with creative puzzles?
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Join Date: Sep 2009
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