Originally Posted by Daroou 
I love Dungeon Master's dungeon a lot but Risen's, from the underground areas I played, were more like an action RPG iirc. What is it with the constant stream of RPG's that are designed around a constantly scrolling landscape instead of a well designed area that can be taken more slowly, be absorbing and more memorable with creative puzzles?
I'm not really sure about this.
PB strikes me as a bunch of artists, but maybe they're simply not good at dungeon design?
I mean, in my world - you only include a dungeon if you take the concept to its fullest. Otherwise, just focus on what you're good at - and in this case, it would be more overland areas.
Anyone having played D&D in their youth, should have a decent understanding of what makes dungeon exploring so fascinating. Risen definitely missed out on that aspect, as did all their other games.