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August 18th, 2010, 18:18
Originally Posted by DPB View Post
It would have been better if they'd been spread throughout the game instead.
Yeah. And basically the same goes for quests and decision making, which is to a degree a problem of all Gothic games bar the third one.

I really hope they won´t abandon the dungeon crawling element.
They were certainly on the right track in Risen. Fewer, better designed dungeons with some multiple paths/puzzle solutions for different builds would be great.
This element is sorely lacking in the action/RPG genre.
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