Eschalon: Book II - Review @ IndieRPGs
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September 3rd, 2010, 14:19
I'm with Thomas on the need for deep NPCs. I can do without them if the rest of the game is strong.
But for me the exploration, character building and all those other good things have to be backed up with a decent and challenging combat system, one area I think BG came out ahead of both Eschalons. Eschalon's combat is functional, but dead simple. If you at least had a party of four or six, the faux-turnbased would be a little more engaging. Right away you've got positioning, ranged support, characters healing or helping one another. It would really improve the dynamic without (I think) having to rewrite the basic mechanics.
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