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September 9th, 2010, 21:07
I think one of the hardest lessons I had to learn as a game developer (and I *still* have to relearn it, constantly) is how to make the user interface clean, easy-to-use, powerful, AND attractive. While they were concerned about this back in the day as well, we're a LOT better at it now.

But I'm not super-fond of some of today's input decisions, either. Maybe my brain is now hardwired by playing too many of those old games, but the button-press timings of a few modern games can rub me the wrong way. Maybe it's because I play too many games, and I forget the interface rules by the time I get back to a game.
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