View Single Post

Default 

September 14th, 2010, 16:02
Having a tutorial section in the game rather than a 50 page manual is a better way to introduce complexity as far as I concern. But I believe that what makes complexity fun is that you have to let the player be creative which means giving him/her more tools than he or she actually need. Most of the time the player is given a new tool per level with the obvious puzzle that need the latest tool to solve, which is kinda like a tutorial, but with that sort of design you never really have the time to use your palette for your own painting. The whole game becomes an introduction/tutorial.

Mankind must put an end to war or war will put an end to mankind. - John F Kennedy
An eye for an eye, and soon the whole world is blind. - Mahatma Gandhi
The world is my country. To do good is my religion. My mind is my own church. This simple creed is all we need to enjoy peace on earth. - Thomas Paine
JemyM is offline

JemyM

JemyM's Avatar
Okay, now roll sanity.

#6

Join Date: Oct 2006
Posts: 6,027
Send a message via ICQ to JemyM Send a message via MSN to JemyM