RPGWatch Forums - View Single Post - Nehrim and modding the mod
View Single Post

Default Nehrim and modding the mod

September 15th, 2010, 15:47
Just a heads up for those who were curious; you can add Oblivion mods to Nehrim, at least the simple ones. I've added Qarl's texture pack, HGEC and a little mod called "A takes All" or something similar. These all seem to work fine. My game doesn't seem to be any less stable since adding them.
crpgnut is offline


crpgnut's Avatar
Took an arrow to the knee
Original Sin Donor


Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 5,590