Tactics without Grid
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September 23rd, 2010, 16:20
I guess we're back to shooting the artist, then.
I'm no programmer, but I'd think working within a grid would be significantly easier for just about everything (movement, combat AI, positioning, etc) so I'd think you'd be ahead in the long run to compromise on the art rather than compromise on "just about everything", yes?
Sorry. No pearls of wisdom in this oyster.
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