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September 25th, 2010, 13:39
Originally Posted by Roi Danton View Post
If a contemporary game needs a manual it sucks. Plain and simple.
I concur. (I didn't say I always like to read manuals, especially not modern ones, as they are mostly boring or even full of spoilers.)

But Ultima IV isn't contemporary, and not telling contemporary students to read manuals, is like forbidding players to play contemporary games' contemporary tutorials. I wouldn't know from the beginning what to do and how to do it if Oblivion, Divinity 2, etc. did not have tutorial missions. Sometimes, I get informations by just reading the control configuration in the options. Something Ultima IV (or any other Ultima, IIRC) does not have.
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