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September 27th, 2010, 19:15
Originally Posted by GothicGothicness View Post
Doesn't this system also mean you need to reload as soon as you make a wrong decision, with the subtle difference that it'll be a railroad without excitement of clicking different options just to get back to the same place again… you already know you'll succeed ?
Succeeding isnīt really the main thing here. Not succeeding is.
Reasonable way to play through these quests is to take the in-game conditions and your charīs strengths into account and choose the options accordingly. Then, if you still fail, you either go with the flow (in case failure isnīt fatal, of course) or reload and try to utilize different strengths or simply postpone the quest altogether. The point is, after the failure youīll know that your character is lacking in the required skill and thereīs no point taking the same route again right away.
With the random roll system in place, youīd most likely end up grinding the optimal route till the roll will be in your favour.

Originally Posted by GothicGothicness View Post
with this logic you could just as well say that having any randomness in combat takes away from character creation? since you might miss even if you are a spearmaster?
Combat is simply way different, as the high amount of rolls tends to even randomness out in a longer run and failure/success isnīt dependent on one single roll.

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