Eurogamer: I've heard there are 16 endings in The Witcher 2 and even multiple introductions if you import your savegame from The Witcher. How do you make sure that every way you play the game is rewarding and coherent when there's so much player choice involved?
Jan Bartkowicz: It's like this. First of all, we wanted to make these multiple endings not like… We don't want the game to be a linear story until the last 10 per cent of the game where you make the choices and suddenly everything goes totally different ways. That's not really a summary, right? It's only a summary of the last 10 per cent of the game.
So we've made our system based on the idea, for example, that in the first chapter of the game you will make choices that mean you could only possibly see eight of those endings because of the choice you made. Someone asked me at gamescom, "Where do I need to save the game to load it and see all the different endings?" and I told them, "Well, basically in the prologue!"